Firepower is one of the most requested content categories in RimWorld: the vanilla arsenal is modest, and raids get harsher as your colony grows. This collection gathers the best weapon mods in our catalog for 2026 — from the benchmark Vanilla Weapons Expanded series to the total combat overhaul Combat Extended. Every mod is tested on RimWorld 1.6, and each link leads to a card with supported versions and direct downloads.
Start here: Vanilla Weapons Expanded
Vanilla Weapons Expanded is the first recommendation for almost any player: dozens of ranged and melee weapons from makeshift pistols to plasma rifles, stylistically indistinguishable from vanilla. Weapons flow into trade inventories, raids and production, so the arsenal grows naturally without feeling cheaty. If you only pick one weapon mod — pick this one. Good companions are SY4 Vanilla-Friendly Weapon Pack and Craftable Royalty Weapons, which brings Royalty DLC gear back into production.
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or
[SY4] Vanilla-Friendly Weapon Pack
by sy4
Vanilla-Friendly Weapon Pack brings 200+ real-world firearms to RimWorld - from AKs and HKs to snipers and shotguns - with custom sounds, full stat balancing and a third-party Combat Extended patch.
Craftable Royalty Weapons (Continued)
by Coldzero
Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down.
Combat Extended: tactics-grade gunplay
Combat Extended rewrites the combat rules themselves: ballistics, caliber-based ammo, carried loadouts and suppression turn firefights into tense tactical duels. It is one of the most respected overhauls in the community — and one of the most demanding: it rebalances the entire game and conflicts with most combat mods. Before installing, read our deep dive: Combat Extended for RimWorld — what it changes and how to install.
Run Combat Extended with a fresh colony: some items and enemies from an old save convert poorly. For a soft entry into realism, Vanilla Weapons Expanded alone is enough — it is compatible with everything.
Turrets and base defense
Defense is half of survival. Rah's Vanilla Turrets Expansion adds a lineup of vanilla-styled turrets, from cheap auto-bolters to heavy platforms, each with its own niche. Industrial Defense Turrets covers industrial-grade air defense, while Simple Turrets is the minimalist option with no extra dependencies.
Rah's Vanilla Turrets Expansion
by Rah
A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks. Raids in Rimworld can be difficult to deal with due to breaching and sapper tools/tactics.
Industrial Defense Turrets
by Grandyy
Add 5 (what I think is) industrial style turrets and mortars.Fire explosive shells or bullets. Thing list: Security Buildings: Rocket Artillery(Motar,20 bursts in one shot)
Simple Turrets
Notice: the original mod is not compatible with v1.3 ,this is an unofficial update version. The original page here Please Refer to the origin page For Details. is compatible with CombatExtended.
Exotics: ancients, urbworld and crossovers
For variety, look at Ancient Weaponry with weapons of ancient civilizations, Urbworld Weaponry: Caseless with high-tech caseless systems, and the crossover PlanetSide Endeavor Weapons. Each of these mods is self-contained and blends well with the vanilla arsenal.
Ancient Weaponry
Mod description: Ancient weaponry is a advanced weapon/armor pack that aims to be inbetween spacer and glittertech. While marine armor and charge rifles are pretty strong, after this there isn't really anything to make anymore, besides extr
Urbworld Weaponry: Caseless
Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places... A pack of 8 new weapons; 50% health of regular
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
Installing without conflicts
Almost every mod in this list needs the Harmony framework, and Combat Extended additionally demands a fresh version and a careful load order. The basics are covered in how to install RimWorld mods and RimWorld mod load order; common crashes are explained in mod errors and conflicts.
If you are building your first big mod list, start with the essential RimWorld mods collection: weapons make sense once the framework and performance layer are in place.