RimWorld2 min read15 views10/8/2026Read in Russian

Best RimWorld Weapon Mods (2026) — From Vanilla Weapons to Combat Extended

The best RimWorld weapon mods in 2026: Vanilla Weapons Expanded, Combat Extended, turrets and exotic arsenals. Tested on 1.6 with direct download links.

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Open the file in RimSort: File → Open Mod List… (Ctrl+O). Mod order matches the article.

Firepower is one of the most requested content categories in RimWorld: the vanilla arsenal is modest, and raids get harsher as your colony grows. This collection gathers the best weapon mods in our catalog for 2026 — from the benchmark Vanilla Weapons Expanded series to the total combat overhaul Combat Extended. Every mod is tested on RimWorld 1.6, and each link leads to a card with supported versions and direct downloads.

Start here: Vanilla Weapons Expanded

Vanilla Weapons Expanded is the first recommendation for almost any player: dozens of ranged and melee weapons from makeshift pistols to plasma rifles, stylistically indistinguishable from vanilla. Weapons flow into trade inventories, raids and production, so the arsenal grows naturally without feeling cheaty. If you only pick one weapon mod — pick this one. Good companions are SY4 Vanilla-Friendly Weapon Pack and Craftable Royalty Weapons, which brings Royalty DLC gear back into production.

Vanilla Weapons Expandedv1.4-1.6+2

Vanilla Weapons Expanded

by Oskar Potocki

We are not responsible for CE patch, nor are we responsible for CE balancing or

Weapons & Gear
173 versions
4.0 MB
RimWorldSep 17, 2026
[SY4] Vanilla-Friendly Weapon Packv1.0-1.6+5

[SY4] Vanilla-Friendly Weapon Pack

by sy4

Vanilla-Friendly Weapon Pack brings 200+ real-world firearms to RimWorld - from AKs and HKs to snipers and shotguns - with custom sounds, full stat balancing and a third-party Combat Extended patch.

Weapons & Gear
366 versions
8.1 MB
RimWorldAug 31, 2026
Craftable Royalty Weapons (Continued)v1.3-1.6+3

Craftable Royalty Weapons (Continued)

by Coldzero

Henlo. Just thought I'd try sort this out for 1.3 since I like it and seems that others do too. I'm not taking it over, simply putting an updated version up until the author (Misha) updates it or wants this taken down.

Weapons & Gear
34 versions
614.4 KB
RimWorldAug 31, 2026

Combat Extended: tactics-grade gunplay

Combat Extended rewrites the combat rules themselves: ballistics, caliber-based ammo, carried loadouts and suppression turn firefights into tense tactical duels. It is one of the most respected overhauls in the community — and one of the most demanding: it rebalances the entire game and conflicts with most combat mods. Before installing, read our deep dive: Combat Extended for RimWorld — what it changes and how to install.

Run Combat Extended with a fresh colony: some items and enemies from an old save convert poorly. For a soft entry into realism, Vanilla Weapons Expanded alone is enough — it is compatible with everything.

Turrets and base defense

Defense is half of survival. Rah's Vanilla Turrets Expansion adds a lineup of vanilla-styled turrets, from cheap auto-bolters to heavy platforms, each with its own niche. Industrial Defense Turrets covers industrial-grade air defense, while Simple Turrets is the minimalist option with no extra dependencies.

Rah's Vanilla Turrets Expansionv1.3-1.6+3

Rah's Vanilla Turrets Expansion

by Rah

A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks. Raids in Rimworld can be difficult to deal with due to breaching and sapper tools/tactics.

Weapons & Gear
114 versions
1.0 MB
RimWorldAug 31, 2026
Industrial Defense Turretsv1.4-1.6+2

Industrial Defense Turrets

by Grandyy

Add 5 (what I think is) industrial style turrets and mortars.Fire explosive shells or bullets. Thing list: Security Buildings: Rocket Artillery(Motar,20 bursts in one shot)

Weapons & Gear
83 versions
4.0 MB
RimWorldAug 31, 2026
Simple Turretsv1.3-1.6+3

Simple Turrets

Notice: the original mod is not compatible with v1.3 ,this is an unofficial update version. The original page here Please Refer to the origin page For Details. is compatible with CombatExtended.

Furniture & Building
04 versions
5.5 MB
RimWorldSep 4, 2026

Exotics: ancients, urbworld and crossovers

For variety, look at Ancient Weaponry with weapons of ancient civilizations, Urbworld Weaponry: Caseless with high-tech caseless systems, and the crossover PlanetSide Endeavor Weapons. Each of these mods is self-contained and blends well with the vanilla arsenal.

Ancient Weaponryv1.5-1.6+1

Ancient Weaponry

Mod description: Ancient weaponry is a advanced weapon/armor pack that aims to be inbetween spacer and glittertech. While marine armor and charge rifles are pretty strong, after this there isn't really anything to make anymore, besides extr

Weapons & Gear
12 versions
9.3 MB
RimWorldSep 4, 2026
Urbworld Weaponry: Caselessv1.2-1.6+4

Urbworld Weaponry: Caseless

Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places... A pack of 8 new weapons; 50% health of regular

Weapons & Gear
05 versions
5 B
RimWorldSep 14, 2026
PlanetSide Endeavor Weaponsv1.3-1.6+3

PlanetSide Endeavor Weapons

Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible

Weapons & Gear
54 versions
1.0 MB
RimWorldSep 4, 2026

Installing without conflicts

Almost every mod in this list needs the Harmony framework, and Combat Extended additionally demands a fresh version and a careful load order. The basics are covered in how to install RimWorld mods and RimWorld mod load order; common crashes are explained in mod errors and conflicts.

If you are building your first big mod list, start with the essential RimWorld mods collection: weapons make sense once the framework and performance layer are in place.

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