This is a version of Every State Independent mod that uses Equestria at War map. Though this doesn't use anything from the original ESI mod, only the main idea behind is the same. Most importantly, this mod doesn't have eye burning state colors that original ESI has and each state gets a unique (at least i hope they are) color.
Apart from Every State being independent, this mod includes a Scripted GUI Welcome Screen to adjust many things about the game setup, like buildings, population, ideologies, technology and more, but if you do not want to bother fine tuning the options, you can select one of the 4 presets in the initial screen: Default, Randomised, Equalised and Dev's Choice. Mod also includes another Scripted GUI to claim, core or increase compliance in states. There are also decisions to form nations.
This is a submod for Equestria at War, so run the mod with it.
You may want to play the mod with Battle Royale, if the expansion progress feels too slow. ESI-EaW's own State Management decisions used to be really performance heavy, so there is a starting option to disable the State Management GUI, if you use something else. Performance improvement won't be as big as it used to, but every bit should help when it comes to Every State Independent.
-- Credits --
docs.google.com/document/d/1YiMzEtBM-lZ6Lk-IsXqdvK1Hx…-- Changelog --
Version 2.8 (09.03.2026):
- Added war justification notification when claim decision is being used on you.
- Added a decision for Foal Mountains to add Gabriella to your leaders.
- Gabriella now starts with a custom Jack of All Trades trait.
- Added 6 special advisors across states in Wingbardy.
- Added Jorge Orellana as a special advisor in Keowen.
- Added custom Zaikiria and Greater Kiria formables for Long Dusk.
- Added flags for several states in New Mareland.
- Adjusted the way ideology advisor traits work with the named advisors only mode.
- Several states now start with Dense Rural Infrastructure state modifier.
- Reworked the icons used in the State Management GUI.
-- They are overall brighter now, close to the topbar icons, and Distribute Consumer Goods got a new icon.
Version 2.8.1 (12.04.2026):
- Updated the mod to work with EaW 2.6.
-- Added Yeti and Hyena racial technologies to the racial technology tree. Adjusted setup options accordingly.
-- Updated the Country Selection screen to use the new design, along with custom maps.
-- Yeti states now use custom focus icons from EaW Icepaw Provisional Directorate focus tree for their focuses.
-- Added Azkhai Zughe as the Harmonic leader of Zairbanda.
-- Added Nyaberi Zargey as the Communist and Supremacist leader of Zarabara.
-- Added Meynsata Nyame as the Non-Aligned leader of Zibiridugu.
-- Added Baga-Tarkhan Monzon as the Non-Aligned leader of Zife.
-- Added Princess Jawharad as the Non-Aligned, Harmonic and Communist leader of Xadka Dabka.
-- Added Iftiin as the Supremacist leader of Dhuul Gariir.
-- Added Imamu as the Non-Aligned, Harmonic leader of Mzizima.
-- Added Iamidi as the Communist leader of Comareos.
-- Added Ravakh Cloudcracker as the Communist leader of Ijebi.
-- Added a decision for Ibyz Icepaw and Imamu to lead together, in the same way that i had done for Celestia and Luna before.
-- Added 7 special designers across states in Icepaw Provisional Directorate.
-- Added 4 special designers across states in Stormland Regency.
-- Added 3 special designers across states in Gyzwindid Realm.
-- Added 2 special designers across states in Thundarian Magocracy.
-- Added 1 special designer in Ugabi.
-- Added 1 special designer in Zornu.
-- Added special Storm Kingdom formable for when Ibyz Icepaw and Imamu are leading together.
-- Added special Great Lakes formable for Nyaberi Zargey.
-- Added Qurxinta to the list of states that get an Intelligence Agency when it is set to ESI-EaW data.
-- Fixed several named leader portraits defaulting to generic ones because their filename got changed.
- Added White Tower landmark in Uttarak Hoove.
- Fixed Landmarks disabled option not removing the Grand Temple of Boreas in Griffenheim.
- Fixed Aurantia still using her old portrait.
- Fixed decisions to change leaders in some puppet states not working.
Version 2.8.2 (25.04.2026):
- Updated the mod to work with EaW 2.6.1/HoI4 1.18.0.
- Fixed Code Breaker and Encryption Expert advisors not being available for Faction Intelligence Positions.
Version 2.8.3 (04.07.2026):
- Updated the mod to work with EaW 2.6.2.2/HoI4 1.19.1.
- AI will now focus on attacking states needed for formables, provided that they are enabled.
- AI should hopefully focus more on doing naval invasions, if they are at war with an enemy they don't have a direct border with.
- Added logic for special puppet formable cosmetics, although current use case is limited.
-- Cutie Mark Crusaders, Supremacist Changelings and New Mareland has a good chunk at the moment, with a few Lunar, Solar, Ascendancy and Lan Kir ones sprinkled in.
- Added a decision for Gerlach IV and Gabriella Eagleclaw to lead together.
- Added Nick Vinchester as the Non-Aligned leader of Skull Islands.
- Added Azure Lore as the Harmonic and Non-Aligned leader of Windigo Forest.
- Added Dalzollene as the Harmonic and Non-Aligned leader of Totles.
- Added Kitu Elder as the Non-Aligned ans Supremacist leader of Sinking Swamps.
- Moved Anonfilly to be the all ideology leader of Smokey Mountains.
- Replaced Hermis Thysbe with Zellix Farrax as the Non-Aligned and Supremacist leader of Svartforest.
- Switched around Lacin Cardo and Trimmel as the Supremacist leaders of Dim Garden and Kladbische.
- Added 4 special generals for Queen Chrysalis.
- Added Narcys Murx as a special general for Queen Argynnis.
- Added Limacus Uptrich as a special general for Queen Helvia.
- Added Lascor Erebidae as a special general for Pharynx.
- Fixed Desert Union formable decision highlighting the affected states for Trotsas formable instead.
- Fixed Economy Laws now affecting Factory Energy Consumption.