SIMPLE BABY CARRYКак показано в меню дополнения Biotech, колонисты (взрослые и дети), работающие по уходу за детьми, носят младенцев в слинге или переноске, пока они работают, сражаются и занимаются своими делами - при этом ваниль не роняет ребенка. Ношение без одежды тоже подойдет; в одежде колонист может выдержать двоих младенцев.
Features







- Custom carry - right-click any colony baby to assign an adult or child carrier
- 7 carry apparel types - Cloth Sling, Tribal Sling, Industrial and Spacer Carrier; plus kid-sized variants
- No work speed penalty and unrestricted weapon use when using carry apparel. Without apparel: -65% work speed, weapons disabled
- Auto drop & re-pickup (optional) - baby is put down for sleep, swimming, crafting, tending, arrest etc. and picked back up; parents and drafted carriers hold on while hostiles are near
- Auto childcare - carrier feeds and plays with the baby, babies nap on the carrier and go to a crib before the carrier sleeps; the nearest free caregiver picks up babies left on the floor; optionally childcarers keep the baby after care
- Dual carry - a colonist with carry apparel can take a second baby into their arms: one in the sling, one in the arms, each cared for on its own
- Damage & exposure - the baby always shares the adult carrier's hazards (see below); child carriers never transfer damage
- Adrenaline - fleeing carriers get +0.35 move speed and +5% melee dodge; parents get an extra bonus
- Safety (optional) - babies can't be dropped in unsafe zones, auto-rescue after 10s exposure, alerts for cold/hot/toxic; the baby is parked safely before a job leads into a hazard
- Hand off - transfer to any colonist directly, or throw the baby to a childcare colonist (optional, off by default)
- Care gizmo - Sleep, Feed, Play and Hand over in one box per carried baby; with Dub's Bad Hygiene also Clean up
- Caravans - carried babies travel with their carrier; an alert warns when a caravan has more babies than childcare colonists
- Shuttles, pods and growth vats - babies bound for them are carried by hand; quest guest babies wait for their own shuttle
- Settings - relationship limits, sleep and crib behaviour, danger types, back soreness from carrying, auto-pickup and more, stored per save so multiplayer stays in sync
Carry Apparel- Cloth Baby Sling and Tribal Baby Sling - no research
- Industrial Baby Carrier - ComplexClothing research, hand and electric tailoring bench, crafting 3
- Spacer Carrier - Fabrication research, fabrication bench, crafting 7
- Kid-sized versions of the cloth sling, tribal sling and carrier
Все они уменьшают урон, достигающий малыша, и позволяют полноценно использовать оружие.
Ткань и племенные повязки не считаются одеждой, поэтому нудисты могут носить их без штрафа за настроение. Промышленные и космические авианосцы делают это.
Spacer Carrier & deployable podInstead of insulating the baby, it
seals it: immune to heat, cold, toxic gas, contaminated terrain, weather and vacuum, and the composite shell absorbs nearly all damage that reaches the wearer.
When the baby is put down, the carrier becomes a
sealed pod with the baby inside on the ground. The pod is shelter, not stasis: hunger, rest, play and mood keep running. Take the baby out, pick the whole pod back up, put another baby in or wear the empty carrier again. If the pod is destroyed, the baby is placed next to it instead of being lost.
Mood ThoughtsCarrier: Carrying my son/daughter (+5), Helping with childcare (+3), Baby fell asleep (+3), Adrenaline protecting child (+6) - Protecting the baby (-4), Can't drop them now (-6), Exhausted after protecting (-2)
Baby: Carried by Mom/Dad (+5), Carried by anyone (+3), Warm and cozy (+2), Refreshing rain (+1) - Scary noise (-2), Wet and cold (-2), Got hurt (-10), Seriously hurt (-25)
Damage System- Combat hits (melee, ranged, explosions, fire): a Protective Reflex may trigger - the carrier absorbs +15% more damage and the baby takes no damage instead. If it fails the baby gets damaged in parts.
- Toxic gas/fallout, noxious haze, heatstroke, hypothermia, fire extinguishing: forwarded 1:1 (each can be turned off for babies)
CreditsSpecial thanks to
Pumpkinlass for the art assets for the carry apparel and gizmos.
Also thanks to
Fr0sty3y3 for the art assets for the spacer carrier.
The face mod used in all images is
"Nice Facial Animation".
RequirementsHarmony (must load before this mod) and the
Biotech DLC. Odyssey is optional (vacuum handling).
Compatibility- RimWorld 1.6
- Safe to add mid-game; before removing, put babies down and empty spacer pods
- No special load order beyond Harmony, Core and DLCs
- Support: HAR (Humanoid Alien Races), Yayo's Animation, Dub's Bad Hygiene, Pick up and Haul, Vehicle Framework, RimTalk (Toddlers Expansion), Zetrith's Multiplayer
Bug ReportsПожалуйста, укажите шаги по воспроизведению и свой Player.log в комментариях или обсуждениях.
LanguagesАнглийский, немецкий, русский, французский, испанский, испанский (Латинская Америка), итальянский, польский, японский и корейский (JP/KR добавлен пользователем uwu1004) — дополнительная информация по запросу.
Licensing & LegalАвторские права (c) b4ttl3m3d, 2026 г. – Все права защищены.
Разрешено: коллекции Steam. Без разрешения запрещено: повторная загрузка, пакеты модов, коммерческое использование, повторное использование ресурсов или кода.
Fan-made project - not affiliated with Ludeon Studios.
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